- Added damage factors that allows to make monsters more or less resistant
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
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29 changed files with 785 additions and 735 deletions
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@ -1570,7 +1570,8 @@ void A_Look (AActor *actor)
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}
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else
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{
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targ = (i_compatflags & COMPATF_SOUNDTARGET)? actor->Sector->SoundTarget : actor->LastHeard;
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targ = (i_compatflags & COMPATF_SOUNDTARGET || actor->flags & MF_NOSECTOR)?
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actor->Sector->SoundTarget : actor->LastHeard;
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// [RH] If the soundtarget is dead, don't chase it
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if (targ != NULL && targ->health <= 0)
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