- Added damage factors that allows to make monsters more or less resistant
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
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29 changed files with 785 additions and 735 deletions
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@ -410,7 +410,7 @@ FState *P_GetState(AActor *self, FState *CallingState, int offset)
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Printf("%s%s", dot, JumpParameters[offset+2+i].GetChars());
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dot = ".";
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}
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Printf("not found in %s\n", self->GetClass()->TypeName.GetChars());
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Printf("' not found in %s\n", self->GetClass()->TypeName.GetChars());
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}
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return jumpto;
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}
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