- Fixed: Argument count for UsePuzzleItem was wrong.

- Added more things from Gez's experimental build:
  * MBF grenade and bouncing code.
  * Arch Vile ghosts emulation (only for compatibility.txt.)
  * Several MBF related compatibility options.



SVN r1821 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 20:47:53 +00:00
commit ea8c94d637
24 changed files with 367 additions and 160 deletions

View file

@ -883,7 +883,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
FState * woundstate = NULL;
PainChanceList * pc = NULL;
if (target == NULL || !(target->flags & MF_SHOOTABLE))
if (target == NULL || !((target->flags & MF_SHOOTABLE) || (target->flags6 & MF6_VULNERABLE)))
{ // Shouldn't happen
return;
}