- Fixed: Argument count for UsePuzzleItem was wrong.
- Added more things from Gez's experimental build: * MBF grenade and bouncing code. * Arch Vile ghosts emulation (only for compatibility.txt.) * Several MBF related compatibility options. SVN r1821 (trunk)
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24 changed files with 367 additions and 160 deletions
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@ -883,7 +883,7 @@ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage
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FState * woundstate = NULL;
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PainChanceList * pc = NULL;
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if (target == NULL || !(target->flags & MF_SHOOTABLE))
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if (target == NULL || !((target->flags & MF_SHOOTABLE) || (target->flags6 & MF6_VULNERABLE)))
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{ // Shouldn't happen
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return;
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}
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