- Fixed: Argument count for UsePuzzleItem was wrong.
- Added more things from Gez's experimental build: * MBF grenade and bouncing code. * Arch Vile ghosts emulation (only for compatibility.txt.) * Several MBF related compatibility options. SVN r1821 (trunk)
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24 changed files with 367 additions and 160 deletions
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@ -214,6 +214,10 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF6, DONTHARMSPECIES, AActor, flags6),
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DEFINE_FLAG(MF6, STEPMISSILE, AActor, flags6),
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DEFINE_FLAG(MF6, NOTELEFRAG, AActor, flags6),
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DEFINE_FLAG(MF6, TOUCHY, AActor, flags6),
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DEFINE_FLAG(MF6, CANJUMP, AActor, flags6),
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DEFINE_FLAG(MF6, JUMPDOWN, AActor, flags6),
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DEFINE_FLAG(MF6, VULNERABLE, AActor, flags6),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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