- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.
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6 changed files with 165 additions and 140 deletions
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@ -28,14 +28,12 @@
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_postprocessstate.h"
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#include "gl/renderer/gl_renderbuffers.h"
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#include "gl/shaders/gl_postprocessshader.h"
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#include "hwrenderer/shaders/hw_postprocessshader.h"
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#include "gl/shaders/gl_postprocessshaderinstance.h"
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#include "textures/bitmap.h"
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CVAR(Bool, gl_custompost, true, 0)
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TArray<PostProcessShader> PostProcessShaders;
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FCustomPostProcessShaders::FCustomPostProcessShaders()
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{
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for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)
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