- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.

This commit is contained in:
Christoph Oelckers 2018-05-17 20:23:01 +02:00
commit ea98fe3c4d
6 changed files with 165 additions and 140 deletions

View file

@ -28,14 +28,12 @@
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "hwrenderer/shaders/hw_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "textures/bitmap.h"
CVAR(Bool, gl_custompost, true, 0)
TArray<PostProcessShader> PostProcessShaders;
FCustomPostProcessShaders::FCustomPostProcessShaders()
{
for (unsigned int i = 0; i < PostProcessShaders.Size(); i++)