- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.

This commit is contained in:
Christoph Oelckers 2018-05-17 20:23:01 +02:00
commit ea98fe3c4d
6 changed files with 165 additions and 140 deletions

View file

@ -44,7 +44,7 @@
#include "g_levellocals.h"
#include "a_dynlight.h"
#include "textures/skyboxtexture.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "hwrenderer/shaders/hw_postprocessshader.h"
void AddLightDefaults(FLightDefaults *defaults, double attnFactor);
void AddLightAssociation(const char *actor, const char *frame, const char *light);