- moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer.
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6 changed files with 165 additions and 140 deletions
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@ -44,7 +44,7 @@
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#include "g_levellocals.h"
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#include "a_dynlight.h"
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#include "textures/skyboxtexture.h"
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#include "gl/shaders/gl_postprocessshader.h"
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#include "hwrenderer/shaders/hw_postprocessshader.h"
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void AddLightDefaults(FLightDefaults *defaults, double attnFactor);
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void AddLightAssociation(const char *actor, const char *frame, const char *light);
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