View Angles (Part 1 - Redux) (#1002)
* Added ViewAngle/Pitch/Roll properties to actors. - These are offsets for camera angles that allow turning the camera without affecting aim or movement direction. - Added A_SetView<Angle/Pitch/Roll>, which will set the view direction. - Added ABSVIEWANGLES flag, used to make the view absolute instead of an offset. * Converted functions to be direct-native.
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10 changed files with 203 additions and 35 deletions
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@ -1039,6 +1039,9 @@ xx(AttackZOffset)
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xx(SpawnMask)
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xx(ScoreIcon)
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xx(ViewHeight)
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xx(ViewAngle)
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xx(ViewPitch)
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xx(ViewRoll)
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xx(FallingScreamMinSpeed)
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xx(FallingScreamMaxSpeed)
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xx(GruntSpeed)
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