View Angles (Part 1 - Redux) (#1002)
* Added ViewAngle/Pitch/Roll properties to actors. - These are offsets for camera angles that allow turning the camera without affecting aim or movement direction. - Added A_SetView<Angle/Pitch/Roll>, which will set the view direction. - Added ABSVIEWANGLES flag, used to make the view absolute instead of an offset. * Converted functions to be direct-native.
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10 changed files with 203 additions and 35 deletions
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@ -325,6 +325,7 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG(MF8, NOFRICTIONBOUNCE, AActor, flags8),
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DEFINE_FLAG(MF8, RETARGETAFTERSLAM, AActor, flags8),
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DEFINE_FLAG(MF8, STOPRAILS, AActor, flags8),
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DEFINE_FLAG(MF8, ABSVIEWANGLES, AActor, flags8),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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