Re-enable corona support
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parent
342d495c08
commit
eac73d9eba
10 changed files with 9 additions and 17 deletions
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@ -582,7 +582,6 @@ void HWDrawInfo::RenderPortal(HWPortal *p, FRenderState &state, bool usestencil)
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void HWDrawInfo::DrawCorona(FRenderState& state, ACorona* corona, double dist)
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{
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#if 0
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spriteframe_t* sprframe = &SpriteFrames[sprites[corona->sprite].spriteframes + (size_t)corona->SpawnState->GetFrame()];
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FTextureID patch = sprframe->Texture[0];
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if (!patch.isValid()) return;
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@ -644,7 +643,6 @@ void HWDrawInfo::DrawCorona(FRenderState& state, ACorona* corona, double dist)
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vp[3].Set(x1, y1, 1.0f, u1, v1);
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state.Draw(DT_TriangleStrip, vertexindex, 4);
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#endif
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}
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static ETraceStatus CheckForViewpointActor(FTraceResults& res, void* userdata)
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@ -672,7 +670,6 @@ void HWDrawInfo::DrawCoronas(FRenderState& state)
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float timeElapsed = (screen->FrameTime - LastFrameTime) / 1000.0f;
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LastFrameTime = screen->FrameTime;
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#if 0
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for (ACorona* corona : Coronas)
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{
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auto cPos = corona->Vec3Offset(0., 0., corona->Height * 0.5);
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@ -699,7 +696,6 @@ void HWDrawInfo::DrawCoronas(FRenderState& state)
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if (corona->CoronaFade > 0.0f)
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DrawCorona(state, corona, dist);
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}
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#endif
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state.SetTextureMode(TM_NORMAL);
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screen->mViewpoints->Bind(state, vpIndex);
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@ -719,10 +715,10 @@ void HWDrawInfo::EndDrawScene(sector_t * viewsector, FRenderState &state)
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{
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state.EnableFog(false);
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/*if (gl_coronas && Coronas.Size() > 0)
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if (gl_coronas && Coronas.Size() > 0)
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{
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DrawCoronas(state);
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}*/
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}
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// [BB] HUD models need to be rendered here.
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const bool renderHUDModel = IsHUDModelForPlayerAvailable(players[consoleplayer].camera->player);
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@ -151,7 +151,7 @@ struct HWDrawInfo
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TArray<HWPortal *> Portals;
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TArray<HWDecal *> Decals[2]; // the second slot is for mirrors which get rendered in a separate pass.
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TArray<HUDSprite> hudsprites; // These may just be stored by value.
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//TArray<ACorona*> Coronas;
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TArray<ACorona*> Coronas;
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uint64_t LastFrameTime = 0;
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TArray<MissingTextureInfo> MissingUpperTextures;
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@ -707,13 +707,11 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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return;
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}
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#if 0
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if (thing->IsKindOf(NAME_Corona))
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{
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di->Coronas.Push(static_cast<ACorona*>(thing));
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return;
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}
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#endif
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const auto &vp = di->Viewpoint;
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AActor *camera = vp.camera;
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