- consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite.

This commit is contained in:
Christoph Oelckers 2018-11-24 22:40:14 +01:00
commit ead28db007
5 changed files with 31 additions and 39 deletions

View file

@ -295,18 +295,7 @@ namespace swrenderer
viewheight == viewport->RenderTarget->GetHeight() ||
(viewport->RenderTarget->GetWidth() > (BASEXCENTER * 2))))
{ // Adjust PSprite for fullscreen views
AWeapon *weapon = dyn_cast<AWeapon>(pspr->GetCaller());
if (weapon != nullptr && weapon->YAdjust != 0)
{
if (renderToCanvas || viewheight == viewport->RenderTarget->GetHeight())
{
vis.texturemid -= weapon->YAdjust;
}
else
{
vis.texturemid -= StatusBar->GetDisplacement() * weapon->YAdjust;
}
}
vis.texturemid -= pspr->GetYAdjust(renderToCanvas || viewheight == viewport->RenderTarget->GetHeight());
}
if (pspr->GetID() < PSP_TARGETCENTER)
{ // Move the weapon down for 1280x1024.