- add depth bias
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parent
cf49e1ec21
commit
eaf367e876
5 changed files with 25 additions and 1 deletions
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@ -222,6 +222,7 @@ void VkRenderState::Apply(int dt)
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ApplyScissor();
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ApplyViewport();
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ApplyStencilRef();
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ApplyDepthBias();
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ApplyStreamData();
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ApplyMatrices();
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ApplyPushConstants();
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@ -231,6 +232,15 @@ void VkRenderState::Apply(int dt)
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mNeedApply = false;
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}
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void VkRenderState::ApplyDepthBias()
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{
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if (mBias.mChanged)
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{
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mCommandBuffer->setDepthBias(mBias.mUnits, 0.0f, mBias.mFactor);
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mBias.mChanged = false;
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}
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}
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void VkRenderState::ApplyRenderPass(int dt)
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{
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auto fb = GetVulkanFrameBuffer();
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@ -245,6 +255,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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passKey.DepthWrite = mDepthTest && mDepthWrite;
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passKey.DepthFunc = mDepthFunc;
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passKey.DepthClamp = mDepthClamp;
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passKey.DepthBias = !(mBias.mFactor == 0 && mBias.mUnits == 0);
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passKey.StencilTest = mStencilTest;
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passKey.StencilPassOp = mStencilOp;
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passKey.ColorMask = mColorMask;
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@ -273,6 +284,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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mScissorChanged = true;
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mViewportChanged = true;
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mStencilRefChanged = true;
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mBias.mChanged = true;
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}
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else if (changingRenderPass)
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{
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