- re-added and fixed terrain splashes for damaging sectors.
Turned out that P_HitWater wasn't even able to spawn the splashes, even after the call was re-added.
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3 changed files with 664 additions and 657 deletions
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@ -468,6 +468,10 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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{
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G_ExitLevel(0, false);
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}
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if (sector->Flags & SECF_DMGTERRAINFX)
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{
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P_HitWater(player->mo, sector, INT_MIN, INT_MIN, INT_MIN, false, true, true);
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}
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}
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}
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}
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