- re-added and fixed terrain splashes for damaging sectors.

Turned out that P_HitWater wasn't even able to spawn the splashes, even after the call was re-added.
This commit is contained in:
Christoph Oelckers 2016-01-06 16:42:21 +01:00
commit eafa394af4
3 changed files with 664 additions and 657 deletions

View file

@ -468,6 +468,10 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
{
G_ExitLevel(0, false);
}
if (sector->Flags & SECF_DMGTERRAINFX)
{
P_HitWater(player->mo, sector, INT_MIN, INT_MIN, INT_MIN, false, true, true);
}
}
}
}