- fixed a few incorrect uses of AngleTo function.

- added portal offsetting to all AproxDistance, AngleTo and Vec*To members of AActor.
- optimized displacement retrieval so that the most common case with no offset retrieves a constant null-vector which can be optimized away fully by the compiler.
- early out in P_GetOffsetPosition if there's no portal lines nearby, so that the common case can skip the traverser completely even on maps with line portals.
This commit is contained in:
Christoph Oelckers 2016-02-25 16:50:03 +01:00
commit eafd2519b4
10 changed files with 90 additions and 68 deletions

View file

@ -583,7 +583,7 @@ void R_InterpolateView (player_t *player, fixed_t frac, InterpolationViewer *ivi
}
int oldgroup = R_PointInSubsector(iview->oviewx, iview->oviewy)->sector->PortalGroup;
int newgroup = R_PointInSubsector(iview->nviewx, iview->nviewy)->sector->PortalGroup;
fixedvec2 disp = Displacements(oldgroup, newgroup);
fixedvec2 disp = Displacements.getOffset(oldgroup, newgroup);
viewx = iview->oviewx + FixedMul (frac, iview->nviewx - iview->oviewx - disp.x);
viewy = iview->oviewy + FixedMul (frac, iview->nviewy - iview->oviewy - disp.y);
viewz = iview->oviewz + FixedMul (frac, iview->nviewz - iview->oviewz);