Add color blending for lights
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5 changed files with 47 additions and 7 deletions
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@ -845,6 +845,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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surf.ControlSector = nullptr;
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surf.sectorGroup = sectorGroup[front->Index()];
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surf.texture = texture;
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surf.alpha = float(side->linedef->alpha);
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Surfaces.Push(surf);
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}
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