ID24 Weapon Lights and Decals
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@ -593,6 +593,41 @@ decalgroup RedPlasmaScorch
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RedPlasmaScorch2 1
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}
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//ID24 Weapons
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object ID24IncineratorProjectile
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{
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frame HETBA { light ROCKET }
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frame HETBB { light ROCKET }
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frame HETBC { light ROCKET }
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frame HETBD { light ROCKET_X1 }
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frame HETBE { light ROCKET_X1 }
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frame HETBF { light ROCKET_X2 }
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frame HETBG { light ROCKET_X2 }
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frame HETBH { light ROCKET_X3 }
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frame HETBI { light ROCKET_X3 }
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}
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object ID24IncineratorFlame
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{
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frame IFLMA { light ARCHFIRE1 }
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frame IFLMB { light ARCHFIRE2 }
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frame IFLMC { light ARCHFIRE3 }
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frame IFLMD { light ARCHFIRE4 }
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frame IFLME { light ARCHFIRE5 }
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frame IFLMF { light ARCHFIRE6 }
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frame IFLMG { light ARCHFIRE7 }
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frame IFLMH { light ARCHFIRE8 }
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frame IFLMI { light ARCHFIRE1 }
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frame IFLMJ { light ARCHFIRE2 }
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frame IFLMK { light ARCHFIRE3 }
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frame IFLML { light ARCHFIRE4 }
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frame IFLMM { light ARCHFIRE5 }
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frame IFLMN { light ARCHFIRE6 }
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frame IFLMO { light ARCHFIRE7 }
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frame IFLMP { light ARCHFIRE8 }
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}
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// Graf Zahl provided definitions for the other games.
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@ -196,6 +196,7 @@ class ID24IncineratorProjectile : Actor // Heatwave Ripper
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+ZDOOMTRANS;
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+RIPPER;
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RenderStyle "Add";
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Decal "BladeScorch";
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DeathSound "weapons/calamityblade/explode";
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}
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@ -77,6 +77,7 @@ class ID24IncineratorFlame : Actor // Incinerator Flame
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+ZDOOMTRANS;
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+FORCERADIUSDMG;
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RenderStyle "Add";
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Decal "Scorch";
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}
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States
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@ -1382,3 +1382,52 @@ object TeleportFog
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frame TFOGI { light DTFOG4 }
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frame TFOGJ { light DTFOG3 }
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}
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// ----------
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// -- ID24 --
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// ----------
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//Calamity Blade
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decal BladeScorchLower
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 0.85
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y-scale 0.20
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randomflipx
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randomflipy
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}
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decal BladeScorch1
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{
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pic HETBA0
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add 1.0
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fullbright
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animator GoAway
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lowerdecal BladeScorchLower
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}
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decal BladeScorch2
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{
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pic HETBB0
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add 1.0
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fullbright
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animator GoAway
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lowerdecal BladeScorchLower
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}
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decal BladeScorch3
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{
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pic HETBC0
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add 1.0
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fullbright
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animator GoAway
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lowerdecal BladeScorchLower
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}
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decalgroup BladeScorch
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{
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BladeScorch1 1
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BladeScorch2 1
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BladeScorch3 1
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}
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