- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
passing renderer specific data to the function. Also added DTA_Font so that the renderer can fetch font translations from the proper font. DIM_MAP/ConShade had to be made a regular translation table to make it work. - Added Karate Chris's fix for scoreboard displaying team play related data in non teamplay games. - Fixed: The team selection menu didn't work. - Fixed: UpdateTeam passed an FString to Printf. SVN r623 (trunk)
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19 changed files with 155 additions and 102 deletions
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@ -2119,7 +2119,7 @@ static void DrawMarker (FTexture *tex, fixed_t x, fixed_t y, int yadjust,
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DTA_ClipLeft, f_x,
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DTA_ClipRight, f_x + f_w,
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DTA_FlipX, flip,
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DTA_Translation, translation != 0 ? translationtables[(translation&0xff00)>>8] + (translation&0x00ff)*256 : NULL,
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DTA_Translation, translation,
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DTA_Alpha, alpha,
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DTA_FillColor, alphacolor,
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DTA_RenderStyle, renderstyle,
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