- Changed DTA_Translation parameter for DrawTexture to an integer to avoid
passing renderer specific data to the function. Also added DTA_Font so that the renderer can fetch font translations from the proper font. DIM_MAP/ConShade had to be made a regular translation table to make it work. - Added Karate Chris's fix for scoreboard displaying team play related data in non teamplay games. - Fixed: The team selection menu didn't work. - Fixed: UpdateTeam passed an FString to Printf. SVN r623 (trunk)
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19 changed files with 155 additions and 102 deletions
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@ -290,7 +290,7 @@ static void UpdateTeam (int pnum, int team, bool update)
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if (update && oldteam != info->team)
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{
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if (TEAMINFO_IsValidTeam (info->team))
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Printf ("%s joined the %s team\n", info->netname, teams[info->team].name);
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Printf ("%s joined the %s team\n", info->netname, teams[info->team].name.GetChars());
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else
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Printf ("%s is now a loner\n", info->netname);
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}
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