Codegen for all triangle variants
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10 changed files with 308 additions and 72 deletions
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@ -233,9 +233,17 @@ void DrawTriangleCodegen::LoopBlockX(TriDrawVariant variant, bool truecolor)
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SSAFloat lightscale = SSAFloat::clamp((shade - SSAFloat::MIN(SSAFloat(24.0f), vis)) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f));
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diminishedlight = SSAInt(SSAFloat::clamp((1.0f - lightscale) * 256.0f + 0.5f, SSAFloat(0.0f), SSAFloat(256.0f)), false);
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SetStencilBlock(x / 8 + y / 8 * stencilPitch);
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SSABool covered = a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded;
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if (variant != TriDrawVariant::DrawSubsector)
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{
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covered = covered && StencilIsSingleValue();
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}
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// Accept whole block when totally covered
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SSAIfBlock branch_covered;
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branch_covered.if_block(a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded);
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branch_covered.if_block(covered);
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{
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LoopFullBlock(variant, truecolor);
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}
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@ -254,58 +262,86 @@ void DrawTriangleCodegen::LoopBlockX(TriDrawVariant variant, bool truecolor)
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void DrawTriangleCodegen::LoopFullBlock(TriDrawVariant variant, bool truecolor)
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{
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int pixelsize = truecolor ? 4 : 1;
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stack_iy.store(SSAInt(0));
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stack_buffer.store(dest);
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stack_subsectorbuffer.store(subsectorGBuffer);
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SSAForBlock loopy;
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SSAInt iy = stack_iy.load();
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SSAUBytePtr buffer = stack_buffer.load();
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SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
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loopy.loop_block(iy < SSAInt(q), q);
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SSAIfBlock branch_stenciltest;
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if (variant != TriDrawVariant::DrawSubsector)
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{
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SSAInt varyingStep[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
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SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
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branch_stenciltest.if_block(StencilGetSingle() == stencilTestValue);
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}
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if (variant == TriDrawVariant::Stencil)
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{
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StencilClear(stencilWriteValue);
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}
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else
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{
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int pixelsize = truecolor ? 4 : 1;
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stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
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varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
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}
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stack_iy.store(SSAInt(0));
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stack_buffer.store(dest);
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stack_subsectorbuffer.store(subsectorGBuffer);
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stack_ix.store(x);
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SSAForBlock loopx;
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SSAInt ix = stack_ix.load();
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SSAInt varying[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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varying[i] = stack_varying[i].load();
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loopx.loop_block(ix < x + q, q);
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SSAForBlock loopy;
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SSAInt iy = stack_iy.load();
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SSAUBytePtr buffer = stack_buffer.load();
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SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
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loopy.loop_block(iy < SSAInt(q), q);
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{
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SSAIfBlock branch;
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branch.if_block(subsectorbuffer[ix].load(true) >= subsectorDepth);
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SSAInt varyingStep[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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SSAFloat pos = varyingTL[i] + varyingBL[i] * SSAFloat(iy);
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SSAFloat step = (varyingTR[i] + varyingBR[i] * SSAFloat(iy) - pos) * (1.0f / q);
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stack_varying[i].store(SSAInt((pos - SSAFloat::floor(pos)) * SSAFloat((float)0x100000000LL), true));
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varyingStep[i] = SSAInt(step * SSAFloat((float)0x100000000LL), true);
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}
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branch.end_block();
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stack_ix.store(x);
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SSAForBlock loopx;
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SSAInt ix = stack_ix.load();
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SSAInt varying[TriVertex::NumVarying];
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_varying[i].store(varying[i] + varyingStep[i]);
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varying[i] = stack_varying[i].load();
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loopx.loop_block(ix < x + q, q);
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{
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if (variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch;
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branch.if_block(subsectorbuffer[ix].load(true) >= subsectorDepth);
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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}
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branch.end_block();
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}
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else
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{
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if (truecolor)
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ProcessPixel(buffer[ix * 4], subsectorbuffer[ix], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix], subsectorbuffer[ix], varying, variant, truecolor);
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}
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_varying[i].store(varying[i] + varyingStep[i]);
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stack_ix.store(ix + 1);
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}
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loopx.end_block();
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stack_ix.store(ix + 1);
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stack_buffer.store(buffer[pitch * pixelsize]);
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stack_subsectorbuffer.store(subsectorbuffer[pitch]);
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stack_iy.store(iy + 1);
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}
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loopx.end_block();
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loopy.end_block();
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}
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stack_buffer.store(buffer[pitch * pixelsize]);
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stack_subsectorbuffer.store(subsectorbuffer[pitch]);
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stack_iy.store(iy + 1);
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if (variant != TriDrawVariant::DrawSubsector)
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{
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branch_stenciltest.end_block();
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}
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loopy.end_block();
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}
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void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolor)
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@ -354,14 +390,31 @@ void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolo
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loopx.loop_block(ix < SSAInt(q), q);
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{
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SSABool visible = (ix + x >= clipleft) && (ix + x < clipright) && (cliptop <= y + iy) && (clipbottom > y + iy);
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SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
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if (variant == TriDrawVariant::DrawSubsector)
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{
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covered = covered && subsectorbuffer[ix + x].load(true) >= subsectorDepth;
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}
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else
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{
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covered = covered && StencilGet(ix, iy) == stencilTestValue;
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}
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SSAIfBlock branch;
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branch.if_block(CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible && subsectorbuffer[ix + x].load(true) >= subsectorDepth);
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branch.if_block(covered);
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{
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if (truecolor)
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ProcessPixel(buffer[(ix + x) * 4], subsectorbuffer[ix + x], varying, variant, truecolor);
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if (variant == TriDrawVariant::Stencil)
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{
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StencilSet(ix, iy, stencilWriteValue);
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}
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else
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ProcessPixel(buffer[ix + x], subsectorbuffer[ix + x], varying, variant, truecolor);
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{
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if (truecolor)
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ProcessPixel(buffer[(ix + x) * 4], subsectorbuffer[ix + x], varying, variant, truecolor);
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else
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ProcessPixel(buffer[ix + x], subsectorbuffer[ix + x], varying, variant, truecolor);
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}
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}
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branch.end_block();
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@ -387,39 +440,157 @@ void DrawTriangleCodegen::LoopPartialBlock(TriDrawVariant variant, bool truecolo
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void DrawTriangleCodegen::ProcessPixel(SSAUBytePtr buffer, SSAIntPtr subsectorbuffer, SSAInt *varying, TriDrawVariant variant, bool truecolor)
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{
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SSAInt ufrac = varying[0];
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SSAInt vfrac = varying[1];
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (truecolor)
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if (variant == TriDrawVariant::Fill)
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{
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SSAVec4i fg = texturePixels[uvoffset * 4].load_vec4ub(true);
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SSAInt fg_alpha = fg[3];
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fg = (fg * diminishedlight) >> 8;
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fg.insert(3, fg_alpha);
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(fg_alpha > SSAInt(127));
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if (truecolor)
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{
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buffer.store_vec4ub(fg);
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buffer.store_vec4ub(SSAVec4i::unpack(solidcolor));
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}
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branch_transparency.end_block();
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else
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{
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//buffer.store(solidcolor);
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}
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subsectorbuffer.store(subsectorDepth);
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}
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else
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{
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SSAUByte palindex = texturePixels[uvoffset].load(true);
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(!(palindex.zext_int() == SSAInt(0)));
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SSAInt ufrac = varying[0];
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SSAInt vfrac = varying[1];
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SSAInt upos = ((ufrac >> 16) * textureWidth) >> 16;
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SSAInt vpos = ((vfrac >> 16) * textureHeight) >> 16;
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SSAInt uvoffset = upos * textureHeight + vpos;
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if (truecolor)
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{
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buffer.store(palindex);
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SSAVec4i fg = texturePixels[uvoffset * 4].load_vec4ub(true);
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SSAInt fg_alpha = fg[3];
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fg = (fg * diminishedlight) >> 8;
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fg.insert(3, fg_alpha);
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if (variant == TriDrawVariant::DrawMasked || variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(fg_alpha > SSAInt(127));
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{
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buffer.store_vec4ub(fg);
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if (variant != TriDrawVariant::DrawSubsector)
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subsectorbuffer.store(subsectorDepth);
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}
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branch_transparency.end_block();
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}
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else
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{
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buffer.store_vec4ub(fg);
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subsectorbuffer.store(subsectorDepth);
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}
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}
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else
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{
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SSAUByte palindex = texturePixels[uvoffset].load(true);
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if (variant == TriDrawVariant::DrawMasked || variant == TriDrawVariant::DrawSubsector)
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{
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SSAIfBlock branch_transparency;
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branch_transparency.if_block(!(palindex.zext_int() == SSAInt(0)));
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{
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buffer.store(palindex);
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if (variant != TriDrawVariant::DrawSubsector)
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subsectorbuffer.store(subsectorDepth);
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}
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branch_transparency.end_block();
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}
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else
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{
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buffer.store(palindex);
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subsectorbuffer.store(subsectorDepth);
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}
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}
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branch_transparency.end_block();
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}
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}
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void DrawTriangleCodegen::SetStencilBlock(SSAInt block)
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{
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StencilBlock = stencilValues[block * 64];
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StencilBlockMask = stencilMasks[block];
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}
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void DrawTriangleCodegen::StencilSet(SSAInt x, SSAInt y, SSAUByte value)
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{
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SSAInt mask = StencilBlockMask.load(false);
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SSAIfBlock branchNeedsUpdate;
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branchNeedsUpdate.if_block(!(mask == SSAInt(0xffffffff) && StencilBlock[0].load(false) == value));
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SSAIfBlock branchFirstSet;
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branchFirstSet.if_block(mask == SSAInt(0xffffffff));
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{
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SSAUByte val0 = StencilBlock[0].load(false);
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for (int i = 1; i < 8 * 8; i++)
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StencilBlock[i].store(val0);
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}
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branchFirstSet.end_block();
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SSAIfBlock branchNeedsUpdate2;
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branchNeedsUpdate2.if_block(!(StencilBlock[x + y * 8].load(false) == value));
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StencilBlock[x + y * 8].store(value);
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SSAInt leveloffset = SSAInt(0);
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for (int i = 1; i < 4; i++)
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{
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x = x >> 1;
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y = y >> 1;
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SSABool differs =
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!(StencilBlock[(x << i) + (y << i) * 8].load(false) == value &&
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StencilBlock[((x + 1) << i) + (y << i) * 8].load(false) == value &&
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StencilBlock[(x << i) + ((y + 1) << i) * 8].load(false) == value &&
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StencilBlock[((x + 1) << i) + ((y + 1) << i) * 8].load(false) == value);
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SSAInt levelbit = SSAInt(1) << (leveloffset + x + y * (8 >> i));
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mask = differs.select(mask & ~levelbit, mask | levelbit);
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leveloffset = leveloffset + (SSAInt(8) >> leveloffset) * (SSAInt(8) >> leveloffset);
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}
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SSABool differs =
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!(StencilBlock[0].load(false) == value &&
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StencilBlock[4].load(false) == value &&
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StencilBlock[4 * 8].load(false) == value &&
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StencilBlock[4 * 8 + 4].load(false) == value);
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mask = differs.select(mask & ~(1 << 22), mask | (1 << 22));
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StencilBlockMask.store(mask);
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branchNeedsUpdate2.end_block();
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branchNeedsUpdate.end_block();
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}
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SSAUByte DrawTriangleCodegen::StencilGet(SSAInt x, SSAInt y)
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{
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SSABool oneValueBlock = StencilBlockMask.load(false) == SSAInt(0xffffffff);
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return oneValueBlock.select(StencilBlock[0].load(false), StencilBlock[x + y * 8].load(false));
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}
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SSAUByte DrawTriangleCodegen::StencilGetSingle()
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{
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return StencilBlock[0].load(false);
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}
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void DrawTriangleCodegen::StencilClear(SSAUByte value)
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{
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StencilBlock[0].store(value);
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StencilBlockMask.store(SSAInt(0xffffffff));
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}
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SSABool DrawTriangleCodegen::StencilIsSingleValue()
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{
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return StencilBlockMask.load(false) == SSAInt(0xffffffff);
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}
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void DrawTriangleCodegen::LoadArgs(TriDrawVariant variant, bool truecolor, SSAValue args, SSAValue thread_data)
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{
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dest = args[0][0].load(true);
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