- Fixed: With opl_onechip set the second OPL chip was never set to anything valid

so it contained an invalid pointer. There were also a few other places that
  simply assumed that the second chip is set to something valid.
- Fixed: NPCs which are engaged in a conversation should not move.
- Fixed: Player movement animation was not stopped when starting a conversation.


SVN r1439 (trunk)
This commit is contained in:
Christoph Oelckers 2009-02-22 10:25:12 +00:00
commit eb47f4fdbf
10 changed files with 48 additions and 4 deletions

View file

@ -1,4 +1,11 @@
February 21, 2009
February 22, 2009 (Changes by Graf Zahl)
- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
so it contained an invalid pointer. There were also a few other places that
simply assumed that the second chip is set to something valid.
- Fixed: NPCs which are engaged in a conversation should not move.
- Fixed: Player movement animation was not stopped when starting a conversation.
February 21, 2009
- Added selective compression of network packets. Interestingly, most packets
don't actually compress all that well, even the ones that aren't too short
to possibly compress. (Maybe make the whole thing one long, never-ending