- Fixed: With opl_onechip set the second OPL chip was never set to anything valid

so it contained an invalid pointer. There were also a few other places that
  simply assumed that the second chip is set to something valid.
- Fixed: NPCs which are engaged in a conversation should not move.
- Fixed: Player movement animation was not stopped when starting a conversation.


SVN r1439 (trunk)
This commit is contained in:
Christoph Oelckers 2009-02-22 10:25:12 +00:00
commit eb47f4fdbf
10 changed files with 48 additions and 4 deletions

View file

@ -302,6 +302,7 @@ int OPLio::OPLinit(uint numchips)
{
assert(numchips >= 1 && numchips <= 2);
chips[0] = YM3812Init (3579545, int(OPL_SAMPLE_RATE));
chips[1] = NULL;
if (chips[0] != NULL)
{
if (numchips > 1)