- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
so it contained an invalid pointer. There were also a few other places that simply assumed that the second chip is set to something valid. - Fixed: NPCs which are engaged in a conversation should not move. - Fixed: Player movement animation was not stopped when starting a conversation. SVN r1439 (trunk)
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10 changed files with 48 additions and 4 deletions
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@ -302,6 +302,7 @@ int OPLio::OPLinit(uint numchips)
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{
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assert(numchips >= 1 && numchips <= 2);
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chips[0] = YM3812Init (3579545, int(OPL_SAMPLE_RATE));
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chips[1] = NULL;
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if (chips[0] != NULL)
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{
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if (numchips > 1)
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