- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
so it contained an invalid pointer. There were also a few other places that simply assumed that the second chip is set to something valid. - Fixed: NPCs which are engaged in a conversation should not move. - Fixed: Player movement animation was not stopped when starting a conversation. SVN r1439 (trunk)
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10 changed files with 48 additions and 4 deletions
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@ -464,7 +464,7 @@ OPLmusicFile::OPLmusicFile(const OPLmusicFile *source, const char *filename)
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delete io;
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}
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io = new DiskWriterIO(filename);
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io->OPLinit(TwoChips);
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io->OPLinit(TwoChips + 1);
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Restart();
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}
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