- Fixed: With opl_onechip set the second OPL chip was never set to anything valid

so it contained an invalid pointer. There were also a few other places that
  simply assumed that the second chip is set to something valid.
- Fixed: NPCs which are engaged in a conversation should not move.
- Fixed: Player movement animation was not stopped when starting a conversation.


SVN r1439 (trunk)
This commit is contained in:
Christoph Oelckers 2009-02-22 10:25:12 +00:00
commit eb47f4fdbf
10 changed files with 48 additions and 4 deletions

View file

@ -724,6 +724,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx)
AActor *targ = NULL; // Shuts up gcc
fixed_t dist;
if (self->flags5 & MF5_INCONVERSATION)
return;
// [RH] Set goal now if appropriate
if (self->special == Thing_SetGoal && self->args[0] == 0)
{