- use a wide string for the console input buffer.

Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
This commit is contained in:
Christoph Oelckers 2019-03-10 17:14:34 +01:00
commit eb4eb1ac00
10 changed files with 116 additions and 94 deletions

View file

@ -58,6 +58,7 @@
#include "gstrings.h"
#include "events.h"
#include "g_game.h"
#include "utf8.h"
#include "../version.h"