- use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
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10 changed files with 116 additions and 94 deletions
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@ -58,6 +58,7 @@
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#include "gstrings.h"
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#include "events.h"
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#include "g_game.h"
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#include "utf8.h"
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#include "../version.h"
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