- Added ACS GetChar function.

- Added Gez's submission for polyobjects being able to crush corpses but made
  it an explicit MAPINFO option only.


SVN r1585 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-15 17:21:45 +00:00
commit eb52c9a90e
8 changed files with 136 additions and 96 deletions

View file

@ -25,6 +25,7 @@
#include "r_main.h"
#include "p_lnspec.h"
#include "r_interpolate.h"
#include "g_level.h"
// MACROS ------------------------------------------------------------------
@ -780,6 +781,7 @@ void ThrustMobj (AActor *actor, seg_t *seg, FPolyObj *po)
P_TraceBleed (po->crush, actor);
}
}
if (level.flags2 & LEVEL2_POLYGRIND) actor->Grind(false); // crush corpses that get caught in a polyobject's way
}
//==========================================================================