- handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags.
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7 changed files with 109 additions and 25 deletions
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@ -4424,7 +4424,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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( gameaction != ga_worlddone ) &&
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( p->mo != NULL ) &&
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( !(p->mo->Sector->Flags & SECF_NORESPAWN) ) &&
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( p->mo->Sector->damageamount < TELEFRAG_DAMAGE ))
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( p->mo->Sector->damageamount < TELEFRAG_DAMAGE )) // this really should be a bit smarter...
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{
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spawn_x = p->mo->x;
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spawn_y = p->mo->y;
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