- a few more explicit local buffer allocations removed.

This commit is contained in:
Christoph Oelckers 2018-12-21 10:26:09 +01:00
commit ebaabcfb4f
3 changed files with 11 additions and 20 deletions

View file

@ -532,8 +532,8 @@ void InitRenderInfo()
PrepareSegs();
PrepareSectorData();
InitVertexData();
int *checkmap = new int[level.vertexes.Size()];
memset(checkmap, -1, sizeof(int)*level.vertexes.Size());
TArray<int> checkmap(level.vertexes.Size());
memset(checkmap.Data(), -1, sizeof(int)*level.vertexes.Size());
for(auto &sec : level.sectors)
{
int i = sec.sectornum;
@ -562,11 +562,6 @@ void InitRenderInfo()
}
}
}
delete[] checkmap;
#if 0
gl_CreateSections();
#endif
}