- a few more explicit local buffer allocations removed.
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cf18dbdfa7
commit
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3 changed files with 11 additions and 20 deletions
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@ -532,8 +532,8 @@ void InitRenderInfo()
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PrepareSegs();
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PrepareSectorData();
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InitVertexData();
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int *checkmap = new int[level.vertexes.Size()];
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memset(checkmap, -1, sizeof(int)*level.vertexes.Size());
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TArray<int> checkmap(level.vertexes.Size());
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memset(checkmap.Data(), -1, sizeof(int)*level.vertexes.Size());
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for(auto &sec : level.sectors)
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{
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int i = sec.sectornum;
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@ -562,11 +562,6 @@ void InitRenderInfo()
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}
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}
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}
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delete[] checkmap;
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#if 0
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gl_CreateSections();
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#endif
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}
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