- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -1,95 +0,0 @@
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/*
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** file_lump.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "resourcefile.h"
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//==========================================================================
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//
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// Single lump
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//
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//==========================================================================
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class FLumpFile : public FUncompressedFile
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{
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public:
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FLumpFile(const char * filename, FileReader &file, StringPool* sp);
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bool Open(LumpFilterInfo* filter);
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};
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//==========================================================================
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//
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// FLumpFile::FLumpFile
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//
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//==========================================================================
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FLumpFile::FLumpFile(const char *filename, FileReader &file, StringPool* sp)
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: FUncompressedFile(filename, file, sp)
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{
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}
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//==========================================================================
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//
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// Open it
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//
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//==========================================================================
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bool FLumpFile::Open(LumpFilterInfo*)
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{
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Lumps.Resize(1);
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Lumps[0].LumpNameSetup(ExtractBaseName(FileName, true).c_str(), stringpool);
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Lumps[0].Owner = this;
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Lumps[0].Position = 0;
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Lumps[0].LumpSize = (int)Reader.GetLength();
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Lumps[0].Flags = 0;
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NumLumps = 1;
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return true;
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}
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//==========================================================================
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//
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// File open
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//
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//==========================================================================
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FResourceFile *CheckLump(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
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{
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// always succeeds
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auto rf = new FLumpFile(filename, file, sp);
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if (rf->Open(filter)) return rf;
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file = std::move(rf->Reader); // to avoid destruction of reader
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delete rf;
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return NULL;
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}
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