- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -1,95 +0,0 @@
/*
** file_lump.cpp
**
**---------------------------------------------------------------------------
** Copyright 2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
//==========================================================================
//
// Single lump
//
//==========================================================================
class FLumpFile : public FUncompressedFile
{
public:
FLumpFile(const char * filename, FileReader &file, StringPool* sp);
bool Open(LumpFilterInfo* filter);
};
//==========================================================================
//
// FLumpFile::FLumpFile
//
//==========================================================================
FLumpFile::FLumpFile(const char *filename, FileReader &file, StringPool* sp)
: FUncompressedFile(filename, file, sp)
{
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FLumpFile::Open(LumpFilterInfo*)
{
Lumps.Resize(1);
Lumps[0].LumpNameSetup(ExtractBaseName(FileName, true).c_str(), stringpool);
Lumps[0].Owner = this;
Lumps[0].Position = 0;
Lumps[0].LumpSize = (int)Reader.GetLength();
Lumps[0].Flags = 0;
NumLumps = 1;
return true;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckLump(const char *filename, FileReader &file, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp)
{
// always succeeds
auto rf = new FLumpFile(filename, file, sp);
if (rf->Open(filter)) return rf;
file = std::move(rf->Reader); // to avoid destruction of reader
delete rf;
return NULL;
}