- put the entire filesystem code into a namespace and created some subdirectories.
This commit is contained in:
parent
94c9ee4593
commit
ebb71cebf1
108 changed files with 308 additions and 225 deletions
253
src/common/filesystem/include/resourcefile.h
Normal file
253
src/common/filesystem/include/resourcefile.h
Normal file
|
|
@ -0,0 +1,253 @@
|
|||
|
||||
|
||||
#ifndef __RESFILE_H
|
||||
#define __RESFILE_H
|
||||
|
||||
#include <limits.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "fs_files.h"
|
||||
|
||||
namespace FileSys {
|
||||
|
||||
class StringPool;
|
||||
std::string ExtractBaseName(const char* path, bool include_extension = false);
|
||||
void strReplace(std::string& str, const char* from, const char* to);
|
||||
|
||||
// user context in which the file system gets opened. This also contains a few callbacks to avoid direct dependencies on the engine.
|
||||
struct LumpFilterInfo
|
||||
{
|
||||
std::vector<std::string> gameTypeFilter; // this can contain multiple entries
|
||||
std::string dotFilter;
|
||||
|
||||
// The following are for checking if the root directory of a zip can be removed.
|
||||
std::vector<std::string> reservedFolders;
|
||||
std::vector<std::string> requiredPrefixes;
|
||||
std::vector<std::string> embeddings;
|
||||
std::vector<std::string> blockednames; // File names that will never be accepted (e.g. dehacked.exe for Doom)
|
||||
std::function<bool(const char*, const char*)> filenamecheck; // for scanning directories, this allows to eliminate unwanted content.
|
||||
std::function<void()> postprocessFunc;
|
||||
};
|
||||
|
||||
enum class FSMessageLevel
|
||||
{
|
||||
Error = 1,
|
||||
Warning = 2,
|
||||
Attention = 3,
|
||||
Message = 4,
|
||||
DebugWarn = 5,
|
||||
DebugNotify = 6,
|
||||
};
|
||||
|
||||
// pass the text output function as parameter to avoid a hard dependency on higher level code.
|
||||
using FileSystemMessageFunc = int(*)(FSMessageLevel msglevel, const char* format, ...);
|
||||
|
||||
|
||||
class FResourceFile;
|
||||
|
||||
// [RH] Namespaces from BOOM.
|
||||
// These are needed here in the low level part so that WAD files can be properly set up.
|
||||
typedef enum {
|
||||
ns_hidden = -1,
|
||||
|
||||
ns_global = 0,
|
||||
ns_sprites,
|
||||
ns_flats,
|
||||
ns_colormaps,
|
||||
ns_acslibrary,
|
||||
ns_newtextures,
|
||||
ns_bloodraw, // no longer used - kept for ZScript.
|
||||
ns_bloodsfx, // no longer used - kept for ZScript.
|
||||
ns_bloodmisc, // no longer used - kept for ZScript.
|
||||
ns_strifevoices,
|
||||
ns_hires,
|
||||
ns_voxels,
|
||||
|
||||
// These namespaces are only used to mark lumps in special subdirectories
|
||||
// so that their contents doesn't interfere with the global namespace.
|
||||
// searching for data in these namespaces works differently for lumps coming
|
||||
// from Zips or other files.
|
||||
ns_specialzipdirectory,
|
||||
ns_sounds,
|
||||
ns_patches,
|
||||
ns_graphics,
|
||||
ns_music,
|
||||
|
||||
ns_firstskin,
|
||||
} namespace_t;
|
||||
|
||||
enum ELumpFlags
|
||||
{
|
||||
LUMPF_MAYBEFLAT = 1, // might be a flat outside F_START/END
|
||||
LUMPF_FULLPATH = 2, // contains a full path. This will trigger extended namespace checks when looking up short names.
|
||||
LUMPF_EMBEDDED = 4, // marks an embedded resource file for later processing.
|
||||
LUMPF_SHORTNAME = 8, // the stored name is a short extension-less name
|
||||
LUMPF_COMPRESSED = 16, // compressed or encrypted, i.e. cannot be read with the container file's reader.
|
||||
};
|
||||
|
||||
// This holds a compresed Zip entry with all needed info to decompress it.
|
||||
struct FCompressedBuffer
|
||||
{
|
||||
unsigned mSize;
|
||||
unsigned mCompressedSize;
|
||||
int mMethod;
|
||||
int mZipFlags;
|
||||
unsigned mCRC32;
|
||||
char *mBuffer;
|
||||
const char* filename;
|
||||
|
||||
bool Decompress(char *destbuffer);
|
||||
void Clean()
|
||||
{
|
||||
mSize = mCompressedSize = 0;
|
||||
if (mBuffer != nullptr)
|
||||
{
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct FResourceLump
|
||||
{
|
||||
friend class FResourceFile;
|
||||
friend class FWadFile; // this still needs direct access.
|
||||
|
||||
int LumpSize;
|
||||
int RefCount;
|
||||
protected:
|
||||
const char* FullName;
|
||||
public:
|
||||
uint8_t Flags;
|
||||
char * Cache;
|
||||
FResourceFile * Owner;
|
||||
|
||||
FResourceLump()
|
||||
{
|
||||
Cache = NULL;
|
||||
Owner = NULL;
|
||||
Flags = 0;
|
||||
RefCount = 0;
|
||||
FullName = "";
|
||||
}
|
||||
|
||||
virtual ~FResourceLump();
|
||||
virtual FileReader *GetReader();
|
||||
virtual FileReader NewReader();
|
||||
virtual int GetFileOffset() { return -1; }
|
||||
virtual int GetIndexNum() const { return -1; }
|
||||
virtual int GetNamespace() const { return 0; }
|
||||
void LumpNameSetup(const char* iname, StringPool* allocator);
|
||||
void CheckEmbedded(LumpFilterInfo* lfi);
|
||||
virtual FCompressedBuffer GetRawData();
|
||||
|
||||
void *Lock(); // validates the cache and increases the refcount.
|
||||
int Unlock(); // decreases the refcount and frees the buffer
|
||||
|
||||
unsigned Size() const{ return LumpSize; }
|
||||
int LockCount() const { return RefCount; }
|
||||
const char* getName() { return FullName; }
|
||||
void clearName() { FullName = ""; }
|
||||
|
||||
protected:
|
||||
virtual int FillCache() { return -1; }
|
||||
|
||||
};
|
||||
|
||||
class FResourceFile
|
||||
{
|
||||
public:
|
||||
FileReader Reader;
|
||||
const char* FileName;
|
||||
protected:
|
||||
uint32_t NumLumps;
|
||||
char Hash[48];
|
||||
StringPool* stringpool;
|
||||
|
||||
FResourceFile(const char *filename, StringPool* sp);
|
||||
FResourceFile(const char *filename, FileReader &r, StringPool* sp);
|
||||
|
||||
// for archives that can contain directories
|
||||
void GenerateHash();
|
||||
void PostProcessArchive(void *lumps, size_t lumpsize, LumpFilterInfo *filter);
|
||||
|
||||
private:
|
||||
uint32_t FirstLump;
|
||||
|
||||
int FilterLumps(const std::string& filtername, void *lumps, size_t lumpsize, uint32_t max);
|
||||
int FilterLumpsByGameType(LumpFilterInfo *filter, void *lumps, size_t lumpsize, uint32_t max);
|
||||
bool FindPrefixRange(const char* filter, void *lumps, size_t lumpsize, uint32_t max, uint32_t &start, uint32_t &end);
|
||||
void JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max);
|
||||
static FResourceFile *DoOpenResourceFile(const char *filename, FileReader &file, bool containeronly, LumpFilterInfo* filter, FileSystemMessageFunc Printf, StringPool* sp);
|
||||
|
||||
public:
|
||||
static FResourceFile *OpenResourceFile(const char *filename, FileReader &file, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
|
||||
static FResourceFile *OpenResourceFile(const char *filename, bool containeronly = false, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
|
||||
static FResourceFile *OpenDirectory(const char *filename, LumpFilterInfo* filter = nullptr, FileSystemMessageFunc Printf = nullptr, StringPool* sp = nullptr);
|
||||
virtual ~FResourceFile();
|
||||
// If this FResourceFile represents a directory, the Reader object is not usable so don't return it.
|
||||
FileReader *GetReader() { return Reader.isOpen()? &Reader : nullptr; }
|
||||
uint32_t LumpCount() const { return NumLumps; }
|
||||
uint32_t GetFirstEntry() const { return FirstLump; }
|
||||
void SetFirstLump(uint32_t f) { FirstLump = f; }
|
||||
const char* GetHash() const { return Hash; }
|
||||
|
||||
|
||||
virtual FResourceLump *GetLump(int no) = 0;
|
||||
FResourceLump *FindLump(const char *name);
|
||||
};
|
||||
|
||||
struct FUncompressedLump : public FResourceLump
|
||||
{
|
||||
int Position;
|
||||
|
||||
virtual FileReader *GetReader();
|
||||
virtual int FillCache() override;
|
||||
virtual int GetFileOffset() { return Position; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
// Base class for uncompressed resource files (WAD, GRP, PAK and single lumps)
|
||||
class FUncompressedFile : public FResourceFile
|
||||
{
|
||||
protected:
|
||||
TArray<FUncompressedLump> Lumps;
|
||||
|
||||
FUncompressedFile(const char *filename, StringPool* sp);
|
||||
FUncompressedFile(const char *filename, FileReader &r, StringPool* sp);
|
||||
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
|
||||
};
|
||||
|
||||
|
||||
// should only be used internally.
|
||||
struct FExternalLump : public FResourceLump
|
||||
{
|
||||
const char* FileName;
|
||||
|
||||
FExternalLump(const char *_filename, int filesize, StringPool* sp);
|
||||
virtual int FillCache() override;
|
||||
|
||||
};
|
||||
|
||||
struct FMemoryLump : public FResourceLump
|
||||
{
|
||||
FMemoryLump(const void* data, int length)
|
||||
{
|
||||
RefCount = INT_MAX / 2;
|
||||
LumpSize = length;
|
||||
Cache = new char[length];
|
||||
memcpy(Cache, data, length);
|
||||
}
|
||||
|
||||
virtual int FillCache() override
|
||||
{
|
||||
RefCount = INT_MAX / 2; // Make sure it never counts down to 0 by resetting it to something high each time it is used.
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue