- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -91,7 +91,7 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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// Read the font's configuration.
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// This will not be done for the default fonts, because they are not atomic and the default content does not need it.
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std::vector<FolderEntry> folderdata;
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std::vector<FileSys::FolderEntry> folderdata;
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if (filetemplate != nullptr)
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{
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FStringf path("fonts/%s/", filetemplate);
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@ -398,7 +398,7 @@ public:
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}
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};
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void FFont::ReadSheetFont(std::vector<FolderEntry> &folderdata, int width, int height, const DVector2 &Scale)
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void FFont::ReadSheetFont(std::vector<FileSys::FolderEntry> &folderdata, int width, int height, const DVector2 &Scale)
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{
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TMap<int, FGameTexture*> charMap;
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int minchar = INT_MAX;
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