- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -124,7 +124,7 @@ FSingleLumpFont::FSingleLumpFont (const char *name, int lump) : FFont(lump)
FontName = name;
FileData data1 = fileSystem.ReadFile (lump);
auto data1 = fileSystem.ReadFile (lump);
auto data = data1.GetBytes();
if (data[0] == 0xE1 && data[1] == 0xE6 && data[2] == 0xD5 && data[3] == 0x1A)
@ -474,7 +474,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
void FSingleLumpFont::CheckFON1Chars()
{
FileData memLump = fileSystem.ReadFile(Lump);
auto memLump = fileSystem.ReadFile(Lump);
auto data = memLump.GetBytes();
const uint8_t* data_p;