- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -172,7 +172,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
}
int len = fileSystem.FileLength(lump);
FileData lumpd = fileSystem.ReadFile(lump);
auto lumpd = fileSystem.ReadFile(lump);
const char * buffer = lumpd.GetString();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )

View file

@ -270,7 +270,7 @@ void IQMModel::LoadGeometry()
{
try
{
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
IQMFileReader reader(lumpdata.GetMem(), (int)lumpdata.GetSize());
Vertices.Resize(NumVertices);

View file

@ -177,7 +177,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -501,7 +501,7 @@ void FMD2Model::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
texCoords = new FTexCoord[info.numTexCoords];

View file

@ -189,7 +189,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
void FMD3Model::LoadGeometry()
{
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
md3_header_t * hdr = (md3_header_t *)buffer;
md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));

View file

@ -70,9 +70,9 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
void FUE1Model::LoadGeometry()
{
const char *buffer, *buffer2;
FileData lump = fileSystem.ReadFile(mDataLump);
auto lump = fileSystem.ReadFile(mDataLump);
buffer = lump.GetString();
FileData lump2 = fileSystem.ReadFile(mAnivLump);
auto lump2 = fileSystem.ReadFile(mAnivLump);
buffer2 = lump2.GetString();
// map structures
dhead = (const d3dhead*)(buffer);

View file

@ -161,7 +161,7 @@ FVoxel *R_LoadKVX(int lumpnum)
int mip, maxmipsize;
int i, j, n;
FileData lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
auto lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
auto rawvoxel = lump.GetBytes();
int voxelsize = (int)(lump.GetSize()-1);