- put the entire filesystem code into a namespace and created some subdirectories.
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parent
94c9ee4593
commit
ebb71cebf1
108 changed files with 308 additions and 225 deletions
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@ -172,7 +172,7 @@ unsigned FindModel(const char * path, const char * modelfile, bool silent)
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}
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int len = fileSystem.FileLength(lump);
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FileData lumpd = fileSystem.ReadFile(lump);
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auto lumpd = fileSystem.ReadFile(lump);
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const char * buffer = lumpd.GetString();
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if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )
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@ -270,7 +270,7 @@ void IQMModel::LoadGeometry()
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{
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try
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{
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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auto lumpdata = fileSystem.ReadFile(mLumpNum);
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IQMFileReader reader(lumpdata.GetMem(), (int)lumpdata.GetSize());
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Vertices.Resize(NumVertices);
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@ -177,7 +177,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
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void FDMDModel::LoadGeometry()
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{
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static int axis[3] = { VX, VY, VZ };
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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auto lumpdata = fileSystem.ReadFile(mLumpNum);
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auto buffer = lumpdata.GetString();
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texCoords = new FTexCoord[info.numTexCoords];
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memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
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@ -501,7 +501,7 @@ void FMD2Model::LoadGeometry()
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{
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static int axis[3] = { VX, VY, VZ };
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uint8_t *md2_frames;
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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auto lumpdata = fileSystem.ReadFile(mLumpNum);
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auto buffer = lumpdata.GetString();
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texCoords = new FTexCoord[info.numTexCoords];
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@ -189,7 +189,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
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void FMD3Model::LoadGeometry()
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{
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FileData lumpdata = fileSystem.ReadFile(mLumpNum);
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auto lumpdata = fileSystem.ReadFile(mLumpNum);
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auto buffer = lumpdata.GetString();
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md3_header_t * hdr = (md3_header_t *)buffer;
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md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));
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@ -70,9 +70,9 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
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void FUE1Model::LoadGeometry()
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{
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const char *buffer, *buffer2;
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FileData lump = fileSystem.ReadFile(mDataLump);
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auto lump = fileSystem.ReadFile(mDataLump);
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buffer = lump.GetString();
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FileData lump2 = fileSystem.ReadFile(mAnivLump);
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auto lump2 = fileSystem.ReadFile(mAnivLump);
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buffer2 = lump2.GetString();
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// map structures
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dhead = (const d3dhead*)(buffer);
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@ -161,7 +161,7 @@ FVoxel *R_LoadKVX(int lumpnum)
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int mip, maxmipsize;
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int i, j, n;
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FileData lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
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auto lump = fileSystem.ReadFile(lumpnum); // FileData adds an extra 0 byte to the end.
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auto rawvoxel = lump.GetBytes();
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int voxelsize = (int)(lump.GetSize()-1);
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