- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -177,7 +177,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -501,7 +501,7 @@ void FMD2Model::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
FileData lumpdata = fileSystem.ReadFile(mLumpNum);
auto lumpdata = fileSystem.ReadFile(mLumpNum);
auto buffer = lumpdata.GetString();
texCoords = new FTexCoord[info.numTexCoords];