- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -70,9 +70,9 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
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void FUE1Model::LoadGeometry()
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{
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const char *buffer, *buffer2;
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FileData lump = fileSystem.ReadFile(mDataLump);
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auto lump = fileSystem.ReadFile(mDataLump);
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buffer = lump.GetString();
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FileData lump2 = fileSystem.ReadFile(mAnivLump);
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auto lump2 = fileSystem.ReadFile(mAnivLump);
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buffer2 = lump2.GetString();
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// map structures
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dhead = (const d3dhead*)(buffer);
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