- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -383,11 +383,11 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump, 0);
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump.GetChars());
FileData vp_data = fileSystem.ReadFile(vp_lump);
auto vp_data = fileSystem.ReadFile(vp_lump);
int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump, 0);
if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump.GetChars());
FileData fp_data = fileSystem.ReadFile(fp_lump);
auto fp_data = fileSystem.ReadFile(fp_lump);

View file

@ -45,6 +45,7 @@
#include "hw_shadowmap.h"
#include "hw_levelmesh.h"
#include "buffers.h"
#include "files.h"
struct FPortalSceneState;
@ -90,7 +91,6 @@ EXTERN_CVAR(Int, win_h)
EXTERN_CVAR(Bool, win_maximized)
struct FColormap;
class FileWriter;
enum FTextureFormat : uint32_t;
class FModelRenderer;
struct SamplerUniform;

View file

@ -473,7 +473,7 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
{
int lump = fileSystem.CheckNumForFullName(lumpname, 0);
if (lump == -1) I_Error("Unable to load '%s'", lumpname);
FileData data = fileSystem.ReadFile(lump);
auto data = fileSystem.ReadFile(lump);
return GetStringFromLump(lump);
}