- put the entire filesystem code into a namespace and created some subdirectories.
This commit is contained in:
parent
94c9ee4593
commit
ebb71cebf1
108 changed files with 308 additions and 225 deletions
|
|
@ -383,11 +383,11 @@ bool FShader::Load(const char * name, const char * vert_prog_lump_, const char *
|
|||
|
||||
int vp_lump = fileSystem.CheckNumForFullName(vert_prog_lump, 0);
|
||||
if (vp_lump == -1) I_Error("Unable to load '%s'", vert_prog_lump.GetChars());
|
||||
FileData vp_data = fileSystem.ReadFile(vp_lump);
|
||||
auto vp_data = fileSystem.ReadFile(vp_lump);
|
||||
|
||||
int fp_lump = fileSystem.CheckNumForFullName(frag_prog_lump, 0);
|
||||
if (fp_lump == -1) I_Error("Unable to load '%s'", frag_prog_lump.GetChars());
|
||||
FileData fp_data = fileSystem.ReadFile(fp_lump);
|
||||
auto fp_data = fileSystem.ReadFile(fp_lump);
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue