- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -473,7 +473,7 @@ FString VkShaderManager::LoadPrivateShaderLump(const char *lumpname)
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{
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int lump = fileSystem.CheckNumForFullName(lumpname, 0);
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if (lump == -1) I_Error("Unable to load '%s'", lumpname);
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FileData data = fileSystem.ReadFile(lump);
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auto data = fileSystem.ReadFile(lump);
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return GetStringFromLump(lump);
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}
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