- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -81,9 +81,9 @@ FHexenStartScreen::FHexenStartScreen(int max_progress)
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: FStartScreen(max_progress)
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{
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// at this point we do not have a working texture manager yet, so we have to do the lookup via the file system
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int startup_lump = fileSystem.CheckNumForName("STARTUP", ns_graphics);
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int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", ns_graphics);
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int notch_lump = fileSystem.CheckNumForName("NOTCH", ns_graphics);
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int startup_lump = fileSystem.CheckNumForName("STARTUP", FileSys::ns_graphics);
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int netnotch_lump = fileSystem.CheckNumForName("NETNOTCH", FileSys::ns_graphics);
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int notch_lump = fileSystem.CheckNumForName("NOTCH", FileSys::ns_graphics);
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// For backwards compatibility we also need to look in the default namespace, because these were previously not handled as graphics.
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if (startup_lump == -1) startup_lump = fileSystem.CheckNumForName("STARTUP");
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