- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -397,12 +397,12 @@ void FMultipatchTextureBuilder::AddTexturesLumps(int lump1, int lump2, int patch
if (lump1 >= 0)
{
FileData texdir = fileSystem.ReadFile(lump1);
auto texdir = fileSystem.ReadFile(lump1);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump1), lump1, patcheslump, firstdup, true);
}
if (lump2 >= 0)
{
FileData texdir = fileSystem.ReadFile(lump2);
auto texdir = fileSystem.ReadFile(lump2);
AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump2), lump2, patcheslump, firstdup, false);
}
}