- put the entire filesystem code into a namespace and created some subdirectories.
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108 changed files with 308 additions and 225 deletions
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@ -397,12 +397,12 @@ void FMultipatchTextureBuilder::AddTexturesLumps(int lump1, int lump2, int patch
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if (lump1 >= 0)
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{
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FileData texdir = fileSystem.ReadFile(lump1);
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auto texdir = fileSystem.ReadFile(lump1);
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AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump1), lump1, patcheslump, firstdup, true);
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}
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if (lump2 >= 0)
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{
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FileData texdir = fileSystem.ReadFile(lump2);
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auto texdir = fileSystem.ReadFile(lump2);
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AddTexturesLump(texdir.GetMem(), fileSystem.FileLength(lump2), lump2, patcheslump, firstdup, false);
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}
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}
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