- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -1981,7 +1981,7 @@ void G_DoLoadGame ()
LoadGameError("TXT_COULDNOTREAD");
return;
}
FResourceLump *info = resfile->FindLump("info.json");
auto info = resfile->FindLump("info.json");
if (info == nullptr)
{
LoadGameError("TXT_NOINFOJSON");
@ -2408,7 +2408,7 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
}
auto picdata = savepic.GetBuffer();
FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), FileSys::METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
savegame_content.Push(bufpng);
savegame_filenames.Push("savepic.png");