- put the entire filesystem code into a namespace and created some subdirectories.
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94c9ee4593
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108 changed files with 308 additions and 225 deletions
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@ -1981,7 +1981,7 @@ void G_DoLoadGame ()
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LoadGameError("TXT_COULDNOTREAD");
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return;
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}
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FResourceLump *info = resfile->FindLump("info.json");
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auto info = resfile->FindLump("info.json");
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if (info == nullptr)
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{
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LoadGameError("TXT_NOINFOJSON");
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@ -2408,7 +2408,7 @@ void G_DoSaveGame (bool okForQuicksave, bool forceQuicksave, FString filename, c
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}
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auto picdata = savepic.GetBuffer();
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FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
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FCompressedBuffer bufpng = { picdata->Size(), picdata->Size(), FileSys::METHOD_STORED, 0, static_cast<unsigned int>(crc32(0, &(*picdata)[0], picdata->Size())), (char*)&(*picdata)[0] };
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savegame_content.Push(bufpng);
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savegame_filenames.Push("savepic.png");
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