- put the entire filesystem code into a namespace and created some subdirectories.

This commit is contained in:
Christoph Oelckers 2023-08-22 21:20:28 +02:00
commit ebb71cebf1
108 changed files with 308 additions and 225 deletions

View file

@ -203,7 +203,7 @@ void FTextureAnimator::InitAnimated (void)
int lumpnum = fileSystem.CheckNumForName ("ANIMATED");
if (lumpnum != -1)
{
FileData animatedlump = fileSystem.ReadFile (lumpnum);
auto animatedlump = fileSystem.ReadFile (lumpnum);
int animatedlen = fileSystem.FileLength(lumpnum);
auto animdefs = animatedlump.GetBytes();
const uint8_t *anim_p;