- put the entire filesystem code into a namespace and created some subdirectories.
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94c9ee4593
commit
ebb71cebf1
108 changed files with 308 additions and 225 deletions
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@ -736,14 +736,14 @@ static int FindGLNodesInWAD(int labellump)
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glheader.Format("GL_%s", fileSystem.GetFileFullName(labellump));
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if (glheader.Len()<=8)
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{
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int gllabel = fileSystem.CheckNumForName(glheader, ns_global, wadfile);
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int gllabel = fileSystem.CheckNumForName(glheader, FileSys::ns_global, wadfile);
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if (gllabel >= 0) return gllabel;
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}
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else
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{
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// Before scanning the entire WAD directory let's check first whether
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// it is necessary.
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int gllabel = fileSystem.CheckNumForName("GL_LEVEL", ns_global, wadfile);
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int gllabel = fileSystem.CheckNumForName("GL_LEVEL", FileSys::ns_global, wadfile);
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if (gllabel >= 0)
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{
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@ -753,7 +753,7 @@ static int FindGLNodesInWAD(int labellump)
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{
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if (fileSystem.GetFileContainer(lump)==wadfile)
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{
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FileData mem = fileSystem.ReadFile(lump);
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auto mem = fileSystem.ReadFile(lump);
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if (MatchHeader(fileSystem.GetFileFullName(labellump), GetStringFromLump(lump))) return lump;
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}
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}
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@ -1199,11 +1199,11 @@ bool MapLoader::CheckCachedNodes(MapData *map)
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UNSAFE_CCMD(clearnodecache)
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{
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FileList list;
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FileSys::FileList list;
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FString path = M_GetCachePath(false);
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path += "/";
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if (!ScanDirectory(list, path, "*", false))
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if (!FileSys::ScanDirectory(list, path, "*", false))
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{
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Printf("Unable to scan node cache directory %s\n", path.GetChars());
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return;
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