- put the entire filesystem code into a namespace and created some subdirectories.
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parent
94c9ee4593
commit
ebb71cebf1
108 changed files with 308 additions and 225 deletions
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@ -733,7 +733,7 @@ bool MapLoader::LoadExtendedNodes (FileReader &dalump, uint32_t id)
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if (compressed)
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{
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FileReader zip;
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if (zip.OpenDecompressor(dalump, -1, METHOD_ZLIB, false, true))
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if (zip.OpenDecompressor(dalump, -1, FileSys::METHOD_ZLIB, false, true))
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{
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LoadZNodes(zip, type);
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return true;
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@ -753,7 +753,7 @@ bool MapLoader::LoadExtendedNodes (FileReader &dalump, uint32_t id)
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{
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Printf("Error loading nodes: %s\n", error.GetMessage());
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}
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catch (FileSystemException& error)
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catch (FileSys::FileSystemException& error)
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{
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Printf("Error loading nodes: %s\n", error.what());
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}
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@ -1157,7 +1157,7 @@ void MapLoader::LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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template<class nodetype, class subsectortype>
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bool MapLoader::LoadNodes (MapData * map)
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{
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FileData data;
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FileSys::FileData data;
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int j;
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int k;
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nodetype *mn;
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@ -3338,7 +3338,7 @@ void MapLoader::LoadLightmap(MapData *map)
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return;
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FileReader fr;
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if (!fr.OpenDecompressor(map->Reader(ML_LIGHTMAP), -1, METHOD_ZLIB, false, false))
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if (!fr.OpenDecompressor(map->Reader(ML_LIGHTMAP), -1, FileSys::METHOD_ZLIB, false, false))
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return;
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