- Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but
P_FindFloorCeiling never did that. - Merged Check_Sides and PIT_CrossLine into A_PainShootSkull. - Replaced P_BlockLinesIterator with FBlockLinesIterator in all places it was used. This also allowed to remove all the global variable saving in P_CreateSecNodeList. - Added a new FBlockLinesIterator class that doesn't need a callback function because debugging the previous bug proved to be a bit annoying because it involved a P_BlockLinesIterator loop. - Fixed: The MBF code to move monsters away from dropoffs did not work as intended due to some random decisions in P_DoNewChaseDir. When in the avoiding dropoff mode these are ignored now. This should cure the problem that monsters hanging over a dropoff tended to drop down. SVN r887 (trunk)
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16 changed files with 393 additions and 424 deletions
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@ -3642,6 +3642,7 @@ APlayerPawn *P_SpawnPlayer (mapthing2_t *mthing, bool tempplayer)
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p->damagecount = 0;
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p->bonuscount = 0;
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p->morphTics = 0;
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p->MorphedPlayerClass = 0;
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p->extralight = 0;
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p->fixedcolormap = 0;
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p->viewheight = mobj->ViewHeight;
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