StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions. replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source. This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
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f4a42dae1d
commit
ebd4ebf298
50 changed files with 245 additions and 246 deletions
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@ -207,7 +207,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
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if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
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{
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// Only Doom and Heretic have multi-episode shareware versions.
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M_StartMessage(GStrings("SWSTRING"), 1);
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M_StartMessage(GStrings.GetString("SWSTRING"), 1);
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return false;
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}
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@ -222,7 +222,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
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LastSkill = param;
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const char *msg = AllSkills[param].MustConfirmText.GetChars();
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if (*msg==0) msg = GStrings("NIGHTMARE");
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if (*msg==0) msg = GStrings.GetString("NIGHTMARE");
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M_StartMessage (msg, 0, NAME_StartgameConfirmed);
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return false;
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}
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@ -248,7 +248,7 @@ bool M_SetSpecialMenu(FName& menu, int param)
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
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{
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// cannot save outside the game.
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M_StartMessage (GStrings("SAVEDEAD"), 1);
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M_StartMessage (GStrings.GetString("SAVEDEAD"), 1);
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return false;
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}
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break;
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@ -394,11 +394,11 @@ CCMD (menu_quit)
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{
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if (msg[1] == '*')
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{
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EndString = GStrings(msg + 2);
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EndString = GStrings.GetString(msg + 2);
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}
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else
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{
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EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
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EndString.Format("%s\n\n%s", GStrings.GetString(msg + 1), GStrings.GetString("DOSY"));
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}
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}
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else EndString = gameinfo.quitmessages[messageindex];
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@ -430,7 +430,7 @@ CCMD (menu_quit)
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void ActivateEndGameMenu()
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{
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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FString tempstring = GStrings.GetString(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring.GetChars(), 0, false, NAME_None, []()
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{
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M_ClearMenus();
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@ -500,7 +500,7 @@ CCMD (quicksave)
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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FString tempstring = GStrings("QSPROMPT");
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FString tempstring = GStrings.GetString("QSPROMPT");
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tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring.GetChars(), 0, false, NAME_None, []()
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@ -524,7 +524,7 @@ CCMD (quickload)
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if (netgame)
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{
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M_StartControlPanel(true);
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M_StartMessage (GStrings("QLOADNET"), 1);
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M_StartMessage (GStrings.GetString("QLOADNET"), 1);
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return;
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}
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@ -543,7 +543,7 @@ CCMD (quickload)
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G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
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return;
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}
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FString tempstring = GStrings("QLPROMPT");
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FString tempstring = GStrings.GetString("QLPROMPT");
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tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
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M_StartControlPanel(true);
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@ -567,13 +567,13 @@ CCMD (togglemessages)
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{
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if (show_messages)
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{
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Printf(TEXTCOLOR_RED "%s\n", GStrings("MSGOFF"));
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Printf(TEXTCOLOR_RED "%s\n", GStrings.GetString("MSGOFF"));
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show_messages = false;
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}
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else
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{
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show_messages = true;
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Printf(TEXTCOLOR_RED "%s\n", GStrings("MSGON"));
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Printf(TEXTCOLOR_RED "%s\n", GStrings.GetString("MSGON"));
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}
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}
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@ -711,7 +711,7 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
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continue; // We do not measure patch based entries. They are assumed to fit
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}
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const char *c = AllEpisodes[i].mEpisodeName.GetChars();
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if (*c == '$') c = GStrings(c + 1);
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if (*c == '$') c = GStrings.GetString(c + 1);
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int textwidth = ld->mFont->StringWidth(c);
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int textright = posx + textwidth;
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if (posx + textright > 320) posx = max(0, 320 - textright);
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@ -1261,7 +1261,7 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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continue;
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}
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const char *c = pItemText ? pItemText->GetChars() : skill.MenuName.GetChars();
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if (*c == '$') c = GStrings(c + 1);
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if (*c == '$') c = GStrings.GetString(c + 1);
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int textwidth = ld->mFont->StringWidth(c);
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int textright = posx + textwidth;
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if (posx + textright > 320) posx = max(0, 320 - textright);
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