- missed one texture name field in level_info_t.
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3 changed files with 5 additions and 5 deletions
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@ -227,7 +227,7 @@ void level_info_t::Reset()
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mapname[0] = 0;
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MapBackground = "";
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levelnum = 0;
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pname[0] = 0;
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PName = "";
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nextmap[0] = 0;
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secretmap[0] = 0;
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SkyPic1 = SkyPic2 = "-NOFLAT-";
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@ -898,7 +898,7 @@ DEFINE_MAP_OPTION(outsidefog, true)
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DEFINE_MAP_OPTION(titlepatch, true)
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{
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parse.ParseAssign();
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parse.ParseLumpOrTextureName(info->pname);
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parse.ParseLumpOrTextureName(info->PName);
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}
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DEFINE_MAP_OPTION(partime, true)
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