- moved UDMF custom properties into FLevelLocals.
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6 changed files with 32 additions and 42 deletions
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@ -74,8 +74,6 @@
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#include "am_map.h"
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#include "fragglescript/t_script.h"
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void P_ClearUDMFKeys();
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extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
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extern unsigned int R_OldBlend;
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@ -260,6 +258,11 @@ void FLevelLocals::ClearLevelData()
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total_monsters = total_items = total_secrets =
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killed_monsters = found_items = found_secrets =
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wminfo.maxfrags = 0;
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for (int i = 0; i < 4; i++)
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{
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UDMFKeys[i].Clear();
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}
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SN_StopAllSequences(this);
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@ -345,7 +348,6 @@ void P_FreeLevelData ()
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// [ZZ] delete per-map event handlers
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E_Shutdown(true);
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R_FreePastViewers();
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P_ClearUDMFKeys();
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DThinker::DestroyAllThinkers ();
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