- convert colormap shader to postprocess steps
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8 changed files with 64 additions and 127 deletions
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@ -52,7 +52,6 @@
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#include "gl/scene/gl_scenedrawer.h"
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#include "hwrenderer/postprocessing/hw_ambientshader.h"
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#include "hwrenderer/postprocessing/hw_tonemapshader.h"
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#include "hwrenderer/postprocessing/hw_colormapshader.h"
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#include "hwrenderer/postprocessing/hw_presentshader.h"
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#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
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#include "hwrenderer/postprocessing/hw_shadowmapshader.h"
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@ -101,7 +100,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
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mPresent3dRowShader = nullptr;
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mTonemapShader = nullptr;
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mTonemapPalette = nullptr;
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mColormapShader = nullptr;
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mLinearDepthShader = nullptr;
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mDepthBlurShader = nullptr;
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mSSAOShader = nullptr;
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@ -120,7 +118,6 @@ void FGLRenderer::Initialize(int width, int height)
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mSSAOShader = new FSSAOShader();
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mSSAOCombineShader = new FSSAOCombineShader();
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mTonemapShader = new FTonemapShader();
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mColormapShader = new FColormapShader();
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mTonemapPalette = nullptr;
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mPresentShader = new FPresentShader();
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mPresent3dCheckerShader = new FPresent3DCheckerShader();
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@ -178,7 +175,6 @@ FGLRenderer::~FGLRenderer()
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if (mPresent3dRowShader) delete mPresent3dRowShader;
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if (mTonemapShader) delete mTonemapShader;
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if (mTonemapPalette) delete mTonemapPalette;
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if (mColormapShader) delete mColormapShader;
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if (mShadowMapShader) delete mShadowMapShader;
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delete mCustomPostProcessShaders;
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}
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