- convert colormap shader to postprocess steps

This commit is contained in:
Magnus Norddahl 2018-06-22 00:51:58 +02:00
commit ebf0cef283
8 changed files with 64 additions and 127 deletions

View file

@ -52,7 +52,6 @@
#include "gl/scene/gl_scenedrawer.h"
#include "hwrenderer/postprocessing/hw_ambientshader.h"
#include "hwrenderer/postprocessing/hw_tonemapshader.h"
#include "hwrenderer/postprocessing/hw_colormapshader.h"
#include "hwrenderer/postprocessing/hw_presentshader.h"
#include "hwrenderer/postprocessing/hw_present3dRowshader.h"
#include "hwrenderer/postprocessing/hw_shadowmapshader.h"
@ -101,7 +100,6 @@ FGLRenderer::FGLRenderer(OpenGLFrameBuffer *fb)
mPresent3dRowShader = nullptr;
mTonemapShader = nullptr;
mTonemapPalette = nullptr;
mColormapShader = nullptr;
mLinearDepthShader = nullptr;
mDepthBlurShader = nullptr;
mSSAOShader = nullptr;
@ -120,7 +118,6 @@ void FGLRenderer::Initialize(int width, int height)
mSSAOShader = new FSSAOShader();
mSSAOCombineShader = new FSSAOCombineShader();
mTonemapShader = new FTonemapShader();
mColormapShader = new FColormapShader();
mTonemapPalette = nullptr;
mPresentShader = new FPresentShader();
mPresent3dCheckerShader = new FPresent3DCheckerShader();
@ -178,7 +175,6 @@ FGLRenderer::~FGLRenderer()
if (mPresent3dRowShader) delete mPresent3dRowShader;
if (mTonemapShader) delete mTonemapShader;
if (mTonemapPalette) delete mTonemapPalette;
if (mColormapShader) delete mColormapShader;
if (mShadowMapShader) delete mShadowMapShader;
delete mCustomPostProcessShaders;
}