Merge remote-tracking branch 'remotes/origin/vulkan2'
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commit
ec13d0e4c1
253 changed files with 121658 additions and 2574 deletions
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@ -70,7 +70,6 @@
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#include "g_levellocals.h"
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#include "am_map.h"
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EXTERN_CVAR(Bool, cl_capfps)
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EXTERN_CVAR(Int, menu_resolution_custom_width)
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EXTERN_CVAR(Int, menu_resolution_custom_height)
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@ -90,10 +89,6 @@ CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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vid_maxfps = 1000;
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}
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else if (cl_capfps == 0)
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{
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I_SetFPSLimit(vid_maxfps);
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}
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}
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CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -113,6 +108,15 @@ CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOIN
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// No further checks needed. All this changes now is which scene drawer the render backend calls.
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}
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CUSTOM_CVAR(Int, vid_enablevulkan, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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// [SP] This may seem pointless - but I don't want to implement live switching just
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// yet - I'm pretty sure it's going to require a lot of reinits and destructions to
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// do it right without memory leaks
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Printf("Changing the video backend requires a restart for " GAMENAME ".\n");
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}
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CVAR(Int, vid_renderer, 1, 0) // for some stupid mods which threw caution out of the window...
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