- Added customizable border textures. They will be defined with the

MAPINFO keyword 'bordertexture' and are settable per map.
- Fixed: When used in DECORATE A_Explode must use A_ExplodeParms.
- Added custom label support to A_Chase. To enable resurrection from the
  customizable version I also moved all A_VileChase stuff into p_enemy.cpp.


SVN r437 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-05 22:08:57 +00:00
commit ec2e63c6d3
15 changed files with 294 additions and 213 deletions

View file

@ -418,12 +418,14 @@ struct AFuncDesc
};
#define FROM_THINGDEF
// Prototype the code pointers
#define WEAPON(x) void A_##x(AActor*);
#define ACTOR(x) void A_##x(AActor*);
#include "codepointers.h"
#include "d_dehackedactions.h"
void A_ComboAttack(AActor*);
void A_ExplodeParms(AActor*);
AFuncDesc AFTable[] =
{
@ -432,7 +434,8 @@ AFuncDesc AFTable[] =
#include "codepointers.h"
#include "d_dehackedactions.h"
{ "A_Fall", A_NoBlocking },
{ "A_BasicAttack", A_ComboAttack }
{ "A_BasicAttack", A_ComboAttack },
{ "A_Explode", A_ExplodeParms }
};