- Added customizable border textures. They will be defined with the
MAPINFO keyword 'bordertexture' and are settable per map. - Fixed: When used in DECORATE A_Explode must use A_ExplodeParms. - Added custom label support to A_Chase. To enable resurrection from the customizable version I also moved all A_VileChase stuff into p_enemy.cpp. SVN r437 (trunk)
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15 changed files with 294 additions and 213 deletions
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@ -418,12 +418,14 @@ struct AFuncDesc
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};
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#define FROM_THINGDEF
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// Prototype the code pointers
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#define WEAPON(x) void A_##x(AActor*);
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#define ACTOR(x) void A_##x(AActor*);
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#include "codepointers.h"
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#include "d_dehackedactions.h"
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void A_ComboAttack(AActor*);
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void A_ExplodeParms(AActor*);
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AFuncDesc AFTable[] =
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{
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@ -432,7 +434,8 @@ AFuncDesc AFTable[] =
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#include "codepointers.h"
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#include "d_dehackedactions.h"
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{ "A_Fall", A_NoBlocking },
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{ "A_BasicAttack", A_ComboAttack }
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{ "A_BasicAttack", A_ComboAttack },
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{ "A_Explode", A_ExplodeParms }
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};
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