- Added customizable border textures. They will be defined with the

MAPINFO keyword 'bordertexture' and are settable per map.
- Fixed: When used in DECORATE A_Explode must use A_ExplodeParms.
- Added custom label support to A_Chase. To enable resurrection from the
  customizable version I also moved all A_VileChase stuff into p_enemy.cpp.


SVN r437 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-05 22:08:57 +00:00
commit ec2e63c6d3
15 changed files with 294 additions and 213 deletions

View file

@ -89,7 +89,7 @@
#endif
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 235 // Used by 2.1.5
#define MINSAVEVER 236 // Used by 2.1.7
// The maximum length of one save game description for the menus.
#define SAVESTRINGSIZE 24