- Added customizable border textures. They will be defined with the
MAPINFO keyword 'bordertexture' and are settable per map. - Fixed: When used in DECORATE A_Explode must use A_ExplodeParms. - Added custom label support to A_Chase. To enable resurrection from the customizable version I also moved all A_VileChase stuff into p_enemy.cpp. SVN r437 (trunk)
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@ -89,7 +89,7 @@
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#endif
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// MINSAVEVER is the minimum level snapshot version that can be loaded.
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#define MINSAVEVER 235 // Used by 2.1.5
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#define MINSAVEVER 236 // Used by 2.1.7
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// The maximum length of one save game description for the menus.
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#define SAVESTRINGSIZE 24
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